smdtherock
New Member
What i'm trying to achieve is to make a little multiplayer game for the new year and using (to learn) SignalR as communication method. On my development machine (windows 7, iis 7.5, asp.net forms 4.0 integrated) everything goes correct. The transport method with SignalR is *serverSentEvents and when I let player 2 join it's working nicelyStill if I deploy my website on a server (windows server 2008, iis 7.0, asp.net 4.0 integrated) nothing works as expected. SignalR is loaded and I see a lot requests like the negotiate and after that the connect. Still no correct communication is done when I connect player 2 and the transport method also differs; as I read from the FireBug net view it tells me it's longPollingIf you would like to take a look, visit; http://ny.scsterallure.nl/ and http://ny.scsterallure.nl/index.mobile.html (this would be the player 2, mobile control)Also I registered my routes in the global asax start and that works (because otherwise my site wouldn't work locally)The code I use not very complex, just a subclass of Hub with some methods.