Load images on an applet HTML

BigY

New Member
I'm trying to make a simple game that only renders 4 images on screen randomly, but I want to put try it on a website on an HTML. When I test on Eclipse it works just fine, but when I put it on an html and upload it to the websites it tells me: access denied ("java.io.FilePermission" "Sheet.png" "read"), I know I have to put getResourceAsStream("Sheet.png");but it just doesn't work Please help!\[code\]import java.awt.Canvas;import java.awt.Color;import java.awt.Dimension;import java.awt.Graphics;import java.awt.image.BufferedImage;import java.io.IOException;import java.io.InputStream;import java.util.Random;import javax.imageio.ImageIO;public class Game extends Canvas implements Runnable{public BufferedImage icons = null;public BufferedImage wall = null;public Random r = new Random();public boolean running;private InputStream input;public Game(){ setBackground(Color.white); setSize(640, 320); input = Game.class.getResourceAsStream("Sheet.png"); start(); this.setSize(new Dimension(640, 320)); try { icons = ImageIO.read(input); } catch (IOException e) { System.out.println(e.getMessage()); } wall = icons.getSubimage(0, 0, 16, 16);}public static void main(String args[]){ new Apple().init();}public void start(){ running = true; new Thread(this).start();}public void stop(){ running = false;}public void run() { while(running){ try { new Thread().sleep(200); } catch (InterruptedException e) { e.printStackTrace(); } repaint(); }} int rendered;public void paint(Graphics g){ g.drawImage(wall, r.nextInt(600), r.nextInt(280),null); g.drawImage(wall, r.nextInt(600), r.nextInt(280),null); g.drawImage(wall, r.nextInt(600), r.nextInt(280),null); g.drawImage(wall, r.nextInt(600), r.nextInt(280),null); rendered++; g.drawString("Rendered: "+rendered, 0, 290);}}\[/code\]Applet class:\[code\]import java.awt.Color;import java.awt.Dimension;import javax.swing.JApplet;public class Apple extends JApplet{public void init(){ this.start(); this.setBackground(Color.WHITE); this.setEnabled(true); this.setMinimumSize(new Dimension(640, 320)); this.setMaximumSize(new Dimension(640, 320)); this.setSize(new Dimension(640, 320)); this.add(new Game());}}\[/code\]HTML:\[code\]<html><body><p><applet code="Apple.class" archive="Applet.jar"width="640" height="320"></applet></p></body></html>\[/code\]
 
Back
Top