Using the below method to render with vbos, I get this error:\[code\]Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled\[/code\]Rendering method:\[code\] GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.normalHandle); GL11.glNormalPointer(GL11.GL_FLOAT, 0, 0L); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, this.faces.size() * 3); GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);\[/code\]Can anyone help?