c# WPF Text Game Information

ExpohyloaxPop

New Member
I want to make a text (and simple GUI) based game in WPF. I have all t he information regarding the game, all I need to do now is implement it.It will be an RPG style game, with a versatile world, and a lot of interactions within. As of the initial stages, it will be a single player game, but with the intention of a server sided twist to it (mainly character storage, and referencing other characters in the same location).How, or what is the best way of starting?I know I have to create a lot of informational assets regarding characters, NPC's, items etc/ I wouldn't want to store them in text files so how would I be able to encrypt/archive them?Is it better to start off with a server o single based?Any input would be greatly appreciated.
 
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